Okay, so I’m feeling pretty dang confident with this program. I have friends interested in using it, and, rather than create my own redundant tutorial, please allow me to link to the other tutorials people have made that I used the most when figuring out the program.
an .mmo file template, which can be acquired on the Emofuri site (linked below!)
and a .psd drawing with the character elements on special layers. You can create the .psd in Photoshop, Paint Tool SAI (my fav), or Fire Alpaca. (Fire Alpaca has the added bonus of being able to name layers with Japanese characters—if you are using SAI to create layers, I strongly recommend getting FA if only to rename your layers).
Before you download Emofuri, make sure to change your system localization to Japanese—otherwise everything Japanese will show as ??? or boxes. Don’t make this harder than it has to be. If you don’t know how to change your localization, do a quick Google to see how to do it for your OS.
After you download Emofuri, make sure you immediately open it to make sure it works on your computer. Don’t spend hours on a .psd file just to open Emofuri and realize it doesn’t work! Also, stare in terror at all the kanji you don’t know. Let it sink in. The horror will help you grow stronger. Pretty soon you’re going to know all the characters for “hair” and “eyebrow.”
First of all, the emofurihelp blog will save your butt. Especially the FAQ! If you’re having a problem that seems totally bizarre and unfair, 9 times out of 10 someone else has already experienced it and had it answered by emofurihelp.
shabnakh-adyr's layer tutorial was a FRIGGING LIFE SAVER. I referenced this tutorial through 90% of my learning curve in creating my drawings. It will help you figure out what to draw and what layers to put it on. There are also downloads to the templates you want to use (templates are basically your animation rigging, what you’ll apply your custom drawings to).
And, finally, a helpful tumblr user I can’t direct link for some reason has a very simple guide to editing parts parameters, for when the program isn’t smart enough to realize on its own that eyes don’t move that way. And trust me: IT ISN’T.
Up next, I’ll have a tutorial for you guys on animation. The catalog method is quick but I had trouble making it work in the timeline. If none of that makes sense to you, don’t worry: I’ll cover all this crap. With pictures!